Biography

Born in 2002, a member of the NCL class of 2025 with a Master’s degree in Computer Game Engineering. During my studies, I conducted independent engine development experiments and cross-platform development experiments for the PS5. I was responsible for implementing skeletal animation rendering in the engine, as well as OBB collision detection, raycasting, and player control, and I ported projects to the console platform using the PS5 SDK.
An experienced game producer and Unity/C# developer, as well as a computer graphics and C++ programmer, with a strong familiarity with Unreal Engine. I have served as the planning producer in numerous game development competitions, overseeing game design while collaborating with programmers and technical artists on technical implementations, and have received multiple awards.

