Biography

Born in 2002, a member of the NCL class of 2025 with a Master’s degree in Computer Game Engineering. During my studies, I conducted independent engine development experiments and cross-platform development experiments for the PS5. I was responsible for implementing skeletal animation rendering in the engine, as well as OBB collision detection, raycasting, and player control, and I ported projects to the console platform using the PS5 SDK.
An experienced game producer and Unity/C# developer, as well as a computer graphics and C++ programmer, with a strong familiarity with Unreal Engine. I have served as the planning producer in numerous game development competitions, overseeing game design while collaborating with programmers and technical artists on technical implementations, and have received multiple awards.


Major Achievement


Gigabit 2022 College GameJam Best Theme Fit Award
Perfect World 2022 GameJam Best Gameplay
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More Than a Game Developer
Former lead guitarist of a band, actively participated in local music events and performances during university.



Photography Enthusiast
Not limited to computer graphics, but also involved in digital and film photography, practicing wet plate, cyanotype, gum bichromate, and other developing techniques. Possesses a high level of aesthetic judgment and has previously worked as a photographer for Visual China Group