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​Biography

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Born in 2002, a member of the NCL class of 2025 with a Master’s degree in Computer Game Engineering. During my studies, I conducted independent engine development experiments and cross-platform development experiments for the PS5. I was responsible for implementing skeletal animation rendering in the engine, as well as OBB collision detection, raycasting, and player control, and I ported projects to the console platform using the PS5 SDK.

An experienced game producer and Unity/C# developer, as well as a computer graphics and C++ programmer, with a strong familiarity with Unreal Engine. I have served as the planning producer in numerous game development competitions, overseeing game design while collaborating with programmers and technical artists on technical implementations, and have received multiple awards.

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​More Than a Game Developer

Former lead guitarist of a band, actively participated in local music events and performances during university.

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Photography Enthusiast

Not limited to computer graphics, but also involved in digital and film photography, practicing wet plate, cyanotype, gum bichromate, and other developing techniques. Possesses a high level of aesthetic judgment and has previously worked as a photographer for Visual China Group

Last Updated: March 14, 2025

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